How to practice
The one habit to build, and a 15-minute routine.
A few focused hands teach more than a lot of fast ones. This guide covers the one habit that matters most, how to learn the villains, and a 15-minute routine.
In short
- Think through their range before you tap Make your read.
- Learn one villain at a time, easiest first.
- After each reveal, look for a pattern, not just the score.
- Fifteen minutes a day: quiz, ten hands, a look at Stats.
The main habit: think before you tap
When the villain acts, the Make your read button appears. Don't tap it yet. First, work out their range in your head:
- What did they start with? Their opening range, their calling range, or your last read.
- What does this action keep? Which of those hands would play it this way?
- What does it throw away? Which hands would have done something else?
Then tap and enter your read. You won't have a grid at a real table. The thinking is what you take with you.
It feels slow at first. After a few weeks against one villain, you'll know their range before you finish asking.
Here's an example. You open from the button and the Calling Station calls from the big blind. That call is where their range starts:
The flop comes:
The Station bets top pair or better and checks everything else. So this check throws away every queen, every two pair and every set. What's left is mostly smaller pairs and hands that missed. Say that to yourself, then paint it.
With the 8♠ on the board, 3 combos of 88 were left. They're sets, so they would have bet, and the check removes all 3:
One villain at a time
Each villain has their own ranges and habits. Jumping between six of them means learning none of them well. So pick one villain and stay with them until you have them down.
Your villain to learn, on the Play tab, shows who you're studying. Tap Change villain to pick another. Start with the Nit and work down the list, easiest to read first:
| Order | Villain | Why here |
|---|---|---|
| 1 | The Nit | Narrow ranges, simple habits: where you learn to count combos |
| 2 | The TAG | The solid baseline; their chart is your default range |
| 3 | The Calling Station | Wide ranges, but passive and predictable |
| 4 | The LAG | Wide and aggressive |
| 5 | The Maniac | The hardest to read |
| 6 | The Short Stacker | The 40bb stack changes everything |
To learn a villain, do their lessons, take the daily quiz, play hands against them, and read their guide (tap Guide next to them when you pick who to play). Their Ranges screen has an After the flop tab that lists every habit in plain words.
You've mastered a villain when you've finished any lessons they have, know every one of their quiz spots (each right 3 times in a row), and score 80 or better over your last 100 reads. The card shows how close you are, then asks if you're ready for the next one. Move on whenever you like.
Pick the right difficulty
| Level | Your read | Help and pressure |
|---|---|---|
| Beginner | Pick what their range is mostly made of | Board labels, no clock, reveal every street |
| Grinder | Estimate percentages and a combo count | Labels only on changes, 30-second clock, your equity shown |
| Pro | Paint the full grid | No labels, 15-second clock, pot odds and EV, reveal only at the end |
Start on Beginner, and go back to it when you start a new villain. Move to Grinder when your Beginner reads are mostly right. Pro is the real test: you carry your own read from street to street with no feedback, as at a real table.
Learn from every reveal
Don't just look at the score. Look for the pattern:
- Lots of orange (hands you left out): you're reading them too tight.
- Lots of blue (hands you added that they don't have): you're reading them too wide.
Don't chase 100. A read that's mostly right usually leads to the same call or fold as a perfect one; what costs money is missing a whole part of their range.
Then read What changed since your last read. It lists which hands each action removed, and why. That's the villain's logic in plain words, and it's the part to remember.
The daily quiz
Every read after the flop starts from a preflop range, so knowing those ranges by heart pays off on every hand. The Daily quiz on the Play tab asks you to paint a villain's range or answer a quick yes or no on one hand. Spots you miss come back sooner. It starts on your villain to learn, and finishing it keeps your streak going.
When you know them all
Pick Random villain to face a different type each hand, as you would moving between tables. Turn on Guess who to hide the name too, and work out who it is from how they play.
A 15-minute routine
- 4 minutes: the daily quiz. 12 spots of preflop ranges.
- 9 minutes: about 10 hands against your villain. Stop and think before every read.
- 2 minutes: Stats. Check Your biggest leaks and How your reads miss, and pick one thing to work on next time.
Ten hands that reach the flop is the daily goal to start (change it in Settings). Steady short sessions beat the occasional long one.
Try it
Start with today's quiz, then play ten hands against your villain to learn.