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How to practice

The one habit to build, and a 15-minute routine.

A few focused hands teach more than a lot of fast ones. This guide covers the one habit that matters most, how to learn the villains, and a 15-minute routine.

In short

The main habit: think before you tap

When the villain acts, the Make your read button appears. Don't tap it yet. First, work out their range in your head:

Then tap and enter your read. You won't have a grid at a real table. The thinking is what you take with you.

It feels slow at first. After a few weeks against one villain, you'll know their range before you finish asking.

Here's an example. You open from the button and the Calling Station calls from the big blind. That call is where their range starts:

Where they start: the Station's big blind call against a button open.

The flop comes:

Q♦8♠3♥
The Station checks to you.

The Station bets top pair or better and checks everything else. So this check throws away every queen, every two pair and every set. What's left is mostly smaller pairs and hands that missed. Say that to yourself, then paint it.

With the 8♠ on the board, 3 combos of 88 were left. They're sets, so they would have bet, and the check removes all 3:

8♦8♣8♥8♣8♥8♦8♠8♣8♠8♦8♠8♥
Sets like 88 would have bet.

One villain at a time

Each villain has their own ranges and habits. Jumping between six of them means learning none of them well. So pick one villain and stay with them until you have them down.

Your villain to learn, on the Play tab, shows who you're studying. Tap Change villain to pick another. Start with the Nit and work down the list, easiest to read first:

OrderVillainWhy here
1The NitNarrow ranges, simple habits: where you learn to count combos
2The TAGThe solid baseline; their chart is your default range
3The Calling StationWide ranges, but passive and predictable
4The LAGWide and aggressive
5The ManiacThe hardest to read
6The Short StackerThe 40bb stack changes everything

To learn a villain, do their lessons, take the daily quiz, play hands against them, and read their guide (tap Guide next to them when you pick who to play). Their Ranges screen has an After the flop tab that lists every habit in plain words.

You've mastered a villain when you've finished any lessons they have, know every one of their quiz spots (each right 3 times in a row), and score 80 or better over your last 100 reads. The card shows how close you are, then asks if you're ready for the next one. Move on whenever you like.

Pick the right difficulty

LevelYour readHelp and pressure
BeginnerPick what their range is mostly made ofBoard labels, no clock, reveal every street
GrinderEstimate percentages and a combo countLabels only on changes, 30-second clock, your equity shown
ProPaint the full gridNo labels, 15-second clock, pot odds and EV, reveal only at the end

Start on Beginner, and go back to it when you start a new villain. Move to Grinder when your Beginner reads are mostly right. Pro is the real test: you carry your own read from street to street with no feedback, as at a real table.

Learn from every reveal

Don't just look at the score. Look for the pattern:

in both− they have, you left out+ you included, they don’t have
Orange: the small pairs they have that you left out. Blue: ATs, KJs and AJo, which they don't have.

Don't chase 100. A read that's mostly right usually leads to the same call or fold as a perfect one; what costs money is missing a whole part of their range.

Then read What changed since your last read. It lists which hands each action removed, and why. That's the villain's logic in plain words, and it's the part to remember.

The daily quiz

Every read after the flop starts from a preflop range, so knowing those ranges by heart pays off on every hand. The Daily quiz on the Play tab asks you to paint a villain's range or answer a quick yes or no on one hand. Spots you miss come back sooner. It starts on your villain to learn, and finishing it keeps your streak going.

A typical spot: paint the Nit's button open.

When you know them all

Pick Random villain to face a different type each hand, as you would moving between tables. Turn on Guess who to hide the name too, and work out who it is from how they play.

A 15-minute routine

Ten hands that reach the flop is the daily goal to start (change it in Settings). Steady short sessions beat the occasional long one.

Try it

Start with today's quiz, then play ten hands against your villain to learn.

Practice it in Exploit Lab

In the app, every guide ends with a drill: you play hands against villains who follow known rules, and every read you make is scored against their real range. Exploit Lab is in private beta: join the waitlist and we'll send you an invite.

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