Exploit Lab

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How sure are you?

How much evidence a read needs, and what to do until you have it.

Every exploit is a bet on a read. Bet too early and you're punishing a habit they don't have. Wait too long and you miss the money. This guide is about how much evidence a read needs, and what to do while you're still unsure.

In short

How fast a count tells you something

Take three players: one plays 15% of hands, one 22%, one 45%. Here's how many hands you'd usually see each of them play (8 times out of 10):

Hands watched15% player22% player45% player
120–31–53–8
504–117–1518–27
10011–2017–2739–51

After a dozen hands the loose player already stands out. The two tight ones still look the same: a third of the time the 15% player has played more hands than the 22% player. That drops to 1 in 10 after 100 hands and 1 in 30 after 200.

So use counts for the big question first, loose or tight, and the finer questions later.

Some evidence counts more

While you're unsure, pick cheap exploits

Some exploits cost little if your read is wrong, and some cost a lot. Start with the cheap ones:

Your readCheap if wrongCostly if wrong
They fold too muchSteal their blindBarrel three streets
They call too muchBet a good hand biggerValue-bet second pair three streets
They bluff too muchCall one more streetCall a river all-in with one pair

As your read firms up, move to the right-hand column.

When your exploit is wrong

A read is wrong if it never fit, or if they changed. Either way the signs are the same: the habit you're punishing stops showing up. Their folds turn into calls, and their bluffs turn into real hands at showdown.

One surprise is noise. The same surprise twice means it's time to step back to solid play and read them again. Exploitative play, under When they adjust, has a table of the signs.

Try it

Play Random villain with Guess who on. Don't name the villain until a hand rules out every other type; the result at the end of the hand tells you if you named them too early. Reading an unknown player explains how the guess is scored.

Practice it in Exploit Lab

In the app, every guide ends with a drill: you play hands against villains who follow known rules, and every read you make is scored against their real range. Exploit Lab is in private beta: join the waitlist and we'll send you an invite.

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