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Board textures

Every board label on the table, and how each card shifts ranges.

The same hand can be a monster on one flop and nearly worthless on the next. What changes is the texture: how the board's cards fit together, and which hands in a range they help. With Board labels on, the app describes each board in one short line, like Two-tone, connected, middle · wet. This guide explains each word and what it does to a range.

In short

Suits

On the flop:

Q♥6♥2♣
Two-tone: anyone with two hearts has a flush draw.

On the turn and river the app labels the flush situation instead:

A turn or river with no flush yet but exactly two suits showing is still called Two-tone.

J♣8♣5♣3♣
Four to a flush: anyone holding a single club has a flush.

Suited hands are only a small part of most ranges (4 combos of AKs against 12 of AKo), so a flush card helps some ranges much more than others. A player who calls with lots of suited connectors gains from it; a range that's mostly big offsuit cards and pairs doesn't.

Pairing

An unpaired board gets no pairing label.

10♦10♣4♠
Paired: there are only two tens left, so trips are rare.

Paired boards are short on strong hands. On T-T-4 there are just two tens left, so trips are rare, and most of a range has either a pocket pair, a four, or nothing. That makes them good boards to count combos on.

Connectedness

This is about straights. Two ranks form a link when at most one rank is missing between them: 9-8 and 9-7 are links, 9-6 is not. Each rank counts once, and an ace counts high or low, whichever makes the board more connected.

A board with no links gets no connectedness label.

6♣5♥2♦
Connected: 6, 5 and 2 fit inside five in a row, and 43 already makes a straight.
Q♠J♦4♣
Semi-connected: Q-J is the only link.

On a connected board, ranges full of suited connectors and middle cards hit hard. On a disconnected board like K-8-3, straight draws are rare, and the range that holds the most big cards and big pairs usually has the edge.

Height

The board is labeled by its highest card:

High boards tend to favor the player who raised before the flop, because their range holds more big cards. Low boards tend to help the caller, whose range holds more small pairs and suited connectors.

A♣J♦6♠
High: an ace-high flop, where the raiser's range holds more aces.

Wet, medium wet, dry

The last word sums up how many draws the board allows. It combines suits and connectedness:

Suits count as wet on a two-tone or monotone flop, on a turn with two or more cards of any suit, and on a river only when three or more cards share a suit (no more draws are coming, so two of a suit no longer matter).

K♠8♥3♦
Rainbow, high · dry: few draws, and few hands that improve later.
7♥6♥4♣
Two-tone, connected, low · wet: straights, flush draws and straight draws everywhere.

On dry boards, ranges change slowly: what was ahead on the flop usually stays ahead. On wet boards, many hands are drawing, and the next card can change everything.

When a new card arrives

On the turn and river, the app tags the new card with what it changed. These are the moments ranges shift the most. Several can show at once.

A card that changes none of these, a blank, gets no tag.

10♦9♠8♣7♥
The 7 adds straights: any jack or six now makes one.

On T-9-8, the straights that were already possible were QJ, J7 and 76. The 7 adds more: now any jack or any six makes a straight, so the label fires. A 3 on the turn wouldn't fire it: the same hands make a straight as before, and QJ is still the best.

A♥9♠4♦6♠
Flush draw appears: two spades on the board now.

Putting it together

Each label answers one question: which part of their range did this board help, and which part did it hurt? Ask it every street. A flush card is great news for a range full of suited hands and bad news for one full of big pairs. An overcard is good for whoever has more big cards. A blank changes almost nothing, so their range stays close to what it was.

Try it

When you're comfortable, set Board labels to Changes (only the new card's tag) or Off, and name the texture yourself before you look.

Practice it in Exploit Lab

In the app, every guide ends with a drill: you play hands against villains who follow known rules, and every read you make is scored against their real range. Exploit Lab is in private beta: join the waitlist and we'll send you an invite.

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